Contact Info / Websites
First off, Welcome to my first Dev Journal Entry Number Ún. I’ll be documenting the process and my experience in developing my first Mobile Game. I’m planning on having one entry per week starting from this one, but, we’ll see how it goes from here.
I have two objectives with this Dev Journal: (1) To keep everyone updated with the progress of our game, and (2) teach anyone who is interested in making a game using Flash. I’ll be writing this Journal with a style of Tutorial, so you’ll see links to resources and references to where you can get more information about the subject I write about. With that said, let’s hop in!
First I’m going to tell you what our game is going to be about. I do not want to give away our game yet, but, I’ll give you an idea. We’re making a puzzle game. The player will be faced with multiple puzzles that he/she must solve before the timer runs out. These puzzles will be randomly selected and some will be randomly generated.
Now that we have the idea for the game, now comes our tools for making it, which are: Adobe Flash CS6, FlashDevelop and Axel the ActionScript 3 Framework for Games.
FlashDevelop: This is the program we’ll be using to do the programming of the game. This is an amazing code editor for AS 3 as it offers Code Completion, Project Management, easy integration with Flash, it’s in constant improvement and it’s supported by a great community. It’s also up to date with the latest version of Flex and Adobe AIR, which is what we need if since we want to make a mobile game with better compatibility. This is an Open Source program so, it’s free to use.
>> Check out Flash Develop here: http://www.flashdevelop.org/
Adobe Flash Professional CS6: We’ll be using Flash CS6 to create the assets for the game. Flash CS6 features tools that allow easy creation of animated graphics and it can a generate sprite sheet as well. Additionally, FlashDevelop offers great integration between Flash, so it makes it easier.
This is a commercial program, I’m not sure if you could still find Flash CS6 in the Adobe website, but, they do offer their latest version called Adobe Flash CC (Creative Cloud). You can acquire this program for a monthly subscription of $19.99.
>> More Information here: http://www.adobe.com/products/flash.html?promoid=KFOHS
Axel (AS3 Framework): The Axel framework is what we’ll be using as the game engine. If you’re looking to make a games in flash whether platformer or shooters, this is a good framework to use. It’s easy to integrate into your project, it’s easy to understand and it’s well documented. It also has an active community, so, any questions in using the Framework, you’ll get an answer for sure. This is a free library to use for both commercial and personal projects.
>> Check out Axel here: http://axel.io/
It is possible to just use Flash CS6 and Axel to make the game, but, Flash CS6 only supports Adobe AIR 3.4. The latest version of Adobe AIR is 18 (as of writing this entry). This will limit you with features with Google Play (for Android) and the App Store (for Apple Devices). So, to use the latest version of Adobe AIR you have to compile the game in FlashDevelop.
So, this pretty much covers the tools we’re using to make the game. In my next Journal Entry, we’ll go into details about setting up the Programs listed here as well as setting up the Library for use and more!
If you have any questions, leave a comment.
Thanks for reading! We’ll see you next time!
Hello everyone, we wanted to let you know that me and my brother are making our first Mobile Game! We’ve been working on it for the past weeks and the progress has been going smooth. It has been an interesting journey in making this game, so much so that I’ll be posting the progress of the development of the game. I’ve been documenting the progress and being the first game we’ve made I want to share that experience with you all. I’ll be posting the “Development Journal” at our blog deuxlab.blogspot.com. So, we invite you all to join us in this quest on making this game, you’ll learn a thing or two about game making along the way.
I’ll provide more details about what the game is about in our first post, which is going to be tomorrow.
To keep updated with our next projects and the Dev Journal, follow us here on newgrounds http://deuxlab.newgrounds.com/follow or if you prefer Facebook https://www.facebook.com/DeuxLab , we also post updates on Twitter too https://twitter.com/DeuxLab.
Thanks! We’ll see you tomorrow!
After a being in Newgrounds for a while and publish a few animations (more in the works), I think it’s time we introduce ourselves.
We are two brothers running this show, GerLuNiMa and Luis Nieves. Since very young we’ve always liked to create stuff for entertainment, from board games, comics, simple flip-book animations, stop animations and so on. We have never decided to publish our stuff online until one day, December 2011, we got together and asked ourselves “Why Not?” and thus our journey to become online content creators began. We call our group… DeuxLab! The name comes from the concept that we decide to go for, which is “Two Scientists in a Laboratory experimenting with ideas”.
So now that you have an idea of who we are, let’s move to “What to expect from DeuxLab”.
Well, you’ll be getting a bit of everything! We started with Flash Cartoons (Game parodies and original content), we are doing Digital Drawings like Wallpapers, web comics, Flash games, desktop applications and pretty much anything we feel like doing.
We are relatively new to the Digital Art and publishing online, but we’re learning fast and as we become better… well, you get to see more better content from us. :)
So if you like what you read and would like to join us in our journey and have fun along the way, we have a few places that you can keep updated with us:
We have Facebook, Twitter and Google Plus. You choose which ever you like and use most :P. We post updates about all we do in DeuxLab: Animation projects, Comics, events etc., so they are the best way to keep updated on everything.
First is our Newgrounds account. Here we post our Flash version of our cartoons as well as our future flash games. Our animations here will differ a little from the ones published on Youtube as we’ll add little interactive tweaks to make them more… fun to watch. As we become better at programming we’ll add even more tweaks to them.
Next is YouTube. Here we post our Video versions of the Flash cartoons and videos that can’t be put to Newgrounds. So, if you want to be the first to watch them, head over there and subscribe.
If you want to know what we went through to creating our projects and all, head over to our Blogspot. We have a few posts already there. Our next posts will have images of the sketches and stuff we did to create our projects.
And last but not least… what if you just want to know about everything all at once with a little extra? Well… that’s where our HQ is for… www.deuxlab.com. Here you’ll find all about… everything we do. Also, exclusive to our website are our weekly Web Comics, Wallpapers of our animations and Extras from every video. Want to have a chuckle or two, head over to our site for some fun entertainment.
So that’s all about us for now. Thank You all for reading and supporting us. We’ll see you Next Time!